Getting Started with 3D Animation in Unity (Video Course)

Get Started with 3D Animation in Unity in less than 60 minutes

Did you ever want to use and animated 3D characters in your own game?

Do you feel stuck after importing your animated character in Unity?

Do you want make your game more realistic by adding and controlling animations smoothly?


If you can answer YES to any of these questions, then this course is for you.

In this course, you will learn how to quickly import and animate your 3D character in unity; after completing this course, you will be able to:

  1. Quickly attach animations to an existing 3D character.
  2. Import a 3D Character in Unity.
  3. Creating a 3rd person-controller from an imported character (moving + interaction+ collisions).
  4. Make a character walk, run, or jump in Unity.
  5. Apply animations to characters.
  6. Use a finite-state machine to determine the character's movements and animations.
  7. Use transitions, sub-state machines and parameters in Unity (Mecanim)
  8. Blend animations.
  9. Use the same behaviour for different characters
  10. Use blend trees in Unity (smooth transitions between animations).
  11. Control animations from your script

The course includes over 16 mini tutorial of 5 minutes each, so that you can learn at your own pace, whenever you have time allow.


Your Instructor


Patrick
Patrick

Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervise undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.


Course Curriculum


  Introduction
Available in days
days after you enroll

"This course is highly recommended as it breaks down easy-to-follow steps showing how to import 3D characters as well as applying animations. I was able to have my character up and running by applying what was taught, now I can further bring my drawn characters to life in Unity with everything I have learned in this course "

- Miguel Morado, Student

"I really liked the section on blend trees. They cleared up a lot of confusion and proved to be easier to use than the documentation suggested. Thanks! "

- Don Thurnston, Student

"I have wanted to make my own game since I was a kid, and I finally decided to do it. I spent one day per week working on it until it was finally done 14 months later. I had no idea where to start, but I was fortunate to find Pat's Unity: From Zero to Proficiency series, which got my project off the ground quickly and taught me just what I needed to know to use Unity and write C# code. I was amazed how quickly I was able to make a functioning game, and I had the prototype done in a few months (about 15 days of work)! Later on, I needed to do some animation and was dreading the long, involved process, but then I saw that Pat had a new course out called "Getting Started with 3D Animation in Unity," which once again was exactly what I needed! I had my animation in the game in hours instead of weeks. I can't recommend Pat's books and courses enough!"

- Erik Niklas, Infrastructure Engineer at Riot Games

"I am delighted with Patrick Felicia's course on 3D Animation with Unity ...The videos are very well done and the audio is clear. The course is perfect for beginners in character animation with Unity and for those who are rusty on animation or want to learn more...I have many of Patrick Felicia's books and look forward to more, similar video tutorials. On a rating system of five stars, I'd give it five, not only for content but also for his responsive support to questions "

- Brenda Sebolao, Partner in Zarista Games

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I find that this course is not for me?
If you go through all the modules and you still think that this course is not for you, you will be refunded; no questions asked. So it is effectively risk-free for you.
Who is "Getting Started with 3D Animation in Unity" for?
"Getting Started with 3D Animation in Unity" is for anyone looking to learn how to animate and control their 3D character in Unity through scripting and Finite-State Machines. Whether it is your first online course or you are an intermediate Unity user, the programm covers the entire process from getting your character animated to controlling this character in Unity with more than 10 different techniques to finally having your NPC or third-person character animated with realistic and smooth movements. Getting Started with 3D Animation in Unity is for anyone expecting to get started quickly with 3D animations in Unity. The program is about animating your own character while becoming confident with several key techniques in Unity to create virtual worlds and games with realistic animated characters.
How long does it take to complete the course?
The course usually takes about 60 minutes to complete; this being said, you can complete it in one seating or using bite-size tutorials of about 5 minutes each.
What prerequisite (e.g., C# or Unity skills) do I need to start this course?
A beginner level of C# is more than enough to start this course, as all the code is explained step-by-step. You just need to be able to create a new script, and to also be familiar with other simple tasks in Unity such as creating basic shapes or importing assets.

Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I find that this course is not for me?
If you go through all the modules and you still think that this course is not for you, you will be refunded; no questions asked. So it is effectively risk-free for you.
Who is "Getting Started with 3D Animation in Unity" for?
"Getting Started with 3D Animation in Unity" is for anyone looking to learn how to animate and control their 3D character in Unity through scripting and Finite-State Machines. Whether it is your first online course or you are an intermediate Unity user, the programm covers the entire process from getting your character animated to controlling this character in Unity with more than 10 different techniques to finally having your NPC or third-person character animated with realistic and smooth movements. Getting Started with 3D Animation in Unity is for anyone expecting to get started quickly with 3D animations in Unity. The program is about animating your own character while becoming confident with several key techniques in Unity to create virtual worlds and games with realistic animated characters.
How long does it take to complete the course?
The course usually takes about 60 minutes to complete; this being said, you can complete it in one seating or using bite-size tutorials of about 5 minutes each.
What prerequisite (e.g., C# or Unity skills) do I need to start this course?
A beginner level of C# is more than enough to start this course, as all the code is explained step-by-step. You just need to be able to create a new script, and to also be familiar with other simple tasks in Unity such as creating basic shapes or importing assets.

Get started now!