Did you ever want to use and animated 3D characters in your own game?
Do you feel stuck after importing your animated character in Unity?
Do you want make your game more realistic by adding and controlling animations smoothly?
If you can answer YES to any of these questions, then this course is for you.
In this course, you will learn how to quickly import and animate your 3D character in unity; after completing this course, you will be able to:
- Quickly attach animations to an existing 3D character.
- Import a 3D Character in Unity.
- Creating a 3rd person-controller from an imported character (moving + interaction+ collisions).
- Make a character walk, run, or jump in Unity.
- Apply animations to characters.
- Use a finite-state machine to determine the character's movements and animations.
- Use transitions, sub-state machines and parameters in Unity (Mecanim)
- Blend animations.
- Use the same behaviour for different characters
- Use blend trees in Unity (smooth transitions between animations).
- Control animations from your script
The course include over 16 mini tutorial of 5 minutes each, so that you can learn at your own pace, whenever you have time allow.
This course officially opens on 17th September and closes on 23rdh September.
Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervise undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.
"This course is highly recommend as it breaks down easy to follow steps showing how to import 3D characters as well as applying animations. I was able to have my character up and running by applying what was taught, now I can further bring my drawn characters to life in Unity with everything I have learned in this course "
- Miguel Morado, Student
"I really liked the section on blend trees. They cleared up a lot of confusion and proved to be easier to use than the documentation suggested. Thanks! "
- Don Thurnston, Student
"I have wanted to make my own game since I was a kid, and I finally decided to do it. I spent one day per week working on it until it was finally done 14 months later. I had no idea where to start, but I was fortunate to find Pat's Unity: From Zero to Proficiency series, which got my project off the ground quickly and taught me just what I needed to know to use Unity and write C# code. I was amazed how quickly I was able to make a functioning game, and I had the prototype done in a few months (about 15 days of work)! Later on, I needed to do some animation and was dreading the long, involved process, but then I saw that Pat had a new course out called "Getting Started with 3D Animation in Unity," which once again was exactly what I needed! I had my animation in the game in hours instead of weeks. I can't recommend Pat's books and courses enough!"
- Erik Niklas, Infrastructure Engineer at Riot Games
"I am delighted with Patrick Felicia's course on 3D Animation with Unity ...The videos are very well done and the audio is clear. The course is perfect for beginners in character animation with Unity and for those who are rusty on animation or want to learn more...I have many of Patrick Felicia's books and look forward to more, similar video tutorials. On a rating system of five stars, I'd give it five, not only for content but also for his responsive support to questions "
- Brenda Sebolao, Partner in Zarista Games