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Your Game From Zero to Publication

Everything you need to know about desiging, planning, developing, and publishing your game.

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This bundle includes everything you need to know to be able to design, create and publish your game; with this course, you will learn all aspects of the game design including: designing, planning, documenting, and developing your game and much more. After completing this course, you will be able to:

  • Find a game idea.
  • Apply well-known game design principles to improve the game play.
  • Document the game design.
  • Learn how test test ideas quickly and efficiently to find the best gameplay.
  • Define a clear schedule and the associated deliverables.
  • Apply well-known game design principles to improve the game play.
  • Document the game design.
  • Learn how test test ideas quickly and efficiently.


Your Instructor


Patrick
Patrick

Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervise undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.


 
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Your Game From Zero to Publication

Everything you need to know about desiging, planning, developing, and publishing your game.

Start Today!

" I thoroughly enjoyed this course. The instructor takes you through a myriad of information on things to look for in game ideas, game design, prototyping and much, much more.The course has full text slide representations for all topics and detailed vocal explanations of each.This course is a great reference to continue to go back too as you progress your way through your game making career.Kudos to Patrick for putting in the effort to produce such a fine course!"

- Bob S.

Course Curriculum



Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I find the course is not for me?
If you go through the modules and you still think that this course is not for you, you will be refunded; no questions asked. So it is effectively risk-free for you.
What prerequisites do I need?
None. You can start from scratch, as this course includes all the resources that you need, regardless of your level, to design, plan, and publish your game; this is a high-level course with no code (except for bonus content).
Whos is this course for?
This course is for you if you need to know how to create and publish a game from zero; it contains a wide range of resources that you will be able to use effectively for your own games to find the original idea of the game, to include good game mechanics, to document the design process, plan your development, test your game along the way, and publish it.
What's in the course?
The course includes a combination of modules that will show you how to design, schedule, test, document and publish your game.
Who is "Your Game from Zero to Publication" for?
This course is for anyone who is serious about publishing their game, and who want to makes sure that they create entertaining games, and also understand how to design, plan for, and deploy their own games.
How long does it take to complete the course?
The course is relatively compact, and you should be able to complete it in less than 2 hours; this being said, you can go at your own pace, and the real work starts when you start to apply all the tips and frameworks to your own game; this is where you will start to see significant changes and progress.

Get started now!