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Your Game From Zero to Publication
Welcome
Welcome from Pat (5:56)
Overview of the Course (9:12)
Please download the PPT slides here.
Module 1: Designing your Game
Please download the PPT slides here.
Finding an Idea (9:43)
Applying Game Design Concepts (Part 1) (10:55)
Applying Game Design Concepts (Part 2) (22:08)
Cheat Sheet for Game Design Concepts
Example Project with Code for Common Game Mechanics in Unity
Module 2: Documenting the Game Design Process and Planning
Please download the PPT slides here.
The Game Concept (11:12)
The Game Proposal (21:40)
Amending Your Game Proposal (9:36)
Template for the Game Concept
Template for the Game Propoal
Module 3: Developing Your Game
Please download the PPT slides here.
General Considerations
Prototype 1 (11:56)
Prototype 2 (5:17)
Prototype 3 (11:10)
Final Version (9:14)
Template for a Log/Progress Report
Template for a Release Note
Suggestions for Player Feedback (Early Stages)
Module 4: Implementing Some Game Mechanics in Unity (Code + Example)
Download Full Project Here
Using Player Prefences (3:05)
Instantiating at Random Positions (5:09)
Creating Random Behaviours (7:20)
Creating Procedural Content (8:56)
Adjusting Difficulty Dynamically (7:50)
Bonus Content
Best Practices for User Interface Design
Best Practices for Testing
The Next Steps
The End?
Teach online with
Applying Game Design Concepts (Part 2)
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